IThe board was always rigged
Every market you have played has a table you cannot see. Someone sets the fees. Someone keeps the house edge. Someone can pause the game when it stops going their way. You were never a player. You were the volume.
Hectile is a table you can see all of. One hundred tiles, drawn in the open, with rules written in a contract that nobody can edit. Not us. Not anyone.
IIEvery tile is a company, and every company pays
When anyone trades HECT, 2% of the ether moves to the board. It does not go to a team wallet or a treasury with a multisig. It goes to the tiles.
Seventy percent of that 2% is split across the hundred tiles, 0.7% of it to each, for as long as someone holds the tile. That is a share in the plain sense: a slice of the table's takings, paid in ether, to whoever sits in the seat.
IIIEverything is for sale, always
On this board, nobody gets to hoard in silence. Every tile carries a price, posted by its holder, and anyone may pay that price and take the tile. No bids to ignore and no offers to refuse. The price you post is the price you accept.
Post it high and you are safe, but you pay for that safety. Post it low and you pay little, until someone takes it from you. Each holder has to decide what their company is worth, and the market decides whether they meant it.
IVThe rent is burned
Holding a tile costs 1% of its posted price, every day, paid in HECT. Nobody collects that rent. It is destroyed.
Every day the board is played, HECT gets scarcer. The more the tiles are worth, the more burns. The game eats its own currency, and the only way to feed it is to play.
VRows are sectors, and sectors are power
Ten rows. Energy, Industry, Finance, Agriculture, Health, Technology, Media, Consumer, Transport, Property. Each keeps a pot that grows with every trade and with every tile left empty.
Own all ten tiles of a row, hold them for a full day against everyone, and the pot is yours. One tile lost, and the clock resets to zero. A monopoly here has to be earned in the open and held against the whole table.
VIOwn the most, run the board
The player with the most tiles takes the chair, and the chair takes 10% of everything the board is paid. It is not given, voted on or sold. It is counted.
A chairman who sits for a day is paid. A chairman who cannot hold the seat that long gets nothing. The chair belongs to whoever can keep it, not to whoever grabs it for one block.
VIINo banker
There is no owner. No admin key, no pause, no upgrade, no setter, no mint. The supply was printed once, one billion HECT, and it can only shrink. The rules in this charter are the rules in the code, and the code cannot change.
We did not build a platform. We built a board, set it on the table and took our hands off it.
VIIIThe only promise
Hectile promises you nothing but a fair game. Tiles can cost more in rent than they earn. Prices move. Every move costs gas. You can lose.
But you will never lose to a rule you could not read, a fee you could not see, or a banker who changed the game halfway through.
One hundred tiles. One hundred companies. One board.
Own the most. Run the board.